Software Engineer, Audio - Reality Labs Job at Facebook in Salt Lake City Id-2700

Summary:

Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software, and content. As an Audio Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play, and connect, especially how they hear the virtual and augmented world. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers, but together, we're getting closer.

Required Skills:

Software Engineer, Audio - Reality Labs Responsibilities:

  1. Analyze, design, develop, and debug real-time AR and VR audio algorithms.
  2. Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
  3. Develop software for a variety of consumer devices, including AR and VR headsets.
  4. Write clean readable code, debug complex problems, prioritize ruthlessly, and get things done with a high level of efficiency.
  5. Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.

Minimum Qualifications:

  1. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  2. 5 or more years C++ experience, including use of C++11 features.
  3. 2 or more years’ experience creating audio software for games or other real-time environments.
  4. Proven track record of software development experience, including shipping one or more products.
  5. Problem-solving and optimization experience.
  6. Communication experience and demonstrated experience working across disciplines to drive optimal solutions.

Preferred Qualifications:

  1. Experience with one or more game audio engines and middleware: Wwise, FMOD, Unity and/or Unreal.
  2. 5 or more years’ experience creating audio software for games or other real-time environments.
  3. Background in DSP, audio, acoustics, psychoacoustics, virtual/augmented reality.
  4. Experience with web and hardware-accelerated audio rendering APIs.
  5. Experience with troubleshooting hardware/software interactions.
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